Virtual World Design as Public Policy
Recently I was privileged to attend the 6 day Life2.0 summit spring ’08, which took place in SL.
Among the many interesting talks on virtual world development and studies was a talk by one of my favourite game academics, Edward Castronova, Associate Professor in the Department of Telecommunications at Indiana University, Bloomington. He is an expert on the economies of large-scale online games and his most heralded achievement was to demonstrate and document how closely virtual economies relate to RL economies.
His latest book is called “Exodus to the Virtual World” ( ISBN-10: 1403984123 ) which was the subject of his talk and an audio recording is available at
http://www.slcn.tv/metanomics-edward-castronova
In his book Castronova explains how Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people. They spend dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life).
The thrust of his argument is that this is the start of an exodus into the refuge of fantasy, where we can experience life under a new social, political, and economic order built around fun. He makes the point that in the current political and economic climate, given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live; both in fantasy worlds and in the real one.
Coincidently, I was chatting to Thom about the usual geeky stuff we chat about when he said “have you read this book?” and I was able to say I went to the talk
. We started talking around the subject and it got me thinking about how the ideas in the book might apply to my own experiences and motivations for being in SL and the other worlds I play in, and also how we might use this knowledge to reshape the real world experience and govt policies.
The analogy in the book is that of a migration to a foreign country such as the waves of European migration to the US. The influx of new people changes the receiving country as it grows and adjusts to new cultures, greater competition for space, economic wealth and political power. But Castronova also reminds us that there is also a profound effect on the countries that people migrate from as was seen in many European countries. Demographic imbalances, loss of labour force, tax revenues, political instability. So he asks, what will the effects be on the real world if we continue to migrate to the Virtual in large numbers? Are we going to have less involvement or interest in real world issues as we escape into cyberspace or will we use our experiences inside these worlds to define a new order built around fun which will increasingly be adopted by real world governments and institutions?
I find this debate fascinating and thoroughly recommend reading the book and listening to the talk.
I will be adding my own thoughts on related issues such as escapism, avatar rights, socio-economic equality etc... in further posts….